Heya Reinchard, The new big door looks awesome
and in reply to the other message
yeah that's how the modular assets where used in the other games I was talking about. But no vertex snapping isn't a option in idtech4
it'd be so handy if it was, idTech4 actually has it's own quirks you learn to work around when it comes to placing static models in the editor, but i'll not go into detail about it
But yeah .ase static meshes shouldn't be a problem.
Oh another thing I should point out. Once a model is in the game, it can't be scaled, or adjusted in the editor.
If adjusted out side the editor the change will be present in all areas where the asset existed. And doors in doom where different scales and sometimes placed ontop of others doors to create a different height into another room, and even half width in rare area's.