Classic Doom Models

Want to help out with the project? Come here to tell us how you can contribute.

Moderator: >>GameHacKeR<<

Re: Classic Doom Models

Postby >>GameHacKeR<< » Tue Nov 22, 2016 2:43 pm

That's awesome Timothy I will have to take a look now :D
Thanks for sharing :)

After having a quick look Timothy I don't see any resources related to modelling or guides using Lightwave, 3DsMax, Blender, Maya, Substance Painter, ZBrush. Which are all tools related to Modern work, and are essential to getting a model weapon or character model into idTech4 :(

The site seems more based around school work written assessments :(
User avatar
>>GameHacKeR<<
 
Posts: 246
Joined: Sat May 10, 2014 11:47 am

Re: Classic Doom Models

Postby Shredder » Mon Nov 28, 2016 12:11 pm

Hi. So how is going the work on the models? Which ones have been created so far? Ravenant? Mancubus? Cyberdemon? Baron of Hell?
User avatar
Shredder
 
Posts: 60
Joined: Sun Jun 21, 2015 4:41 pm

Re: Classic Doom Models

Postby tea monster » Wed Feb 15, 2017 3:35 pm

Image
User avatar
tea monster
 
Posts: 30
Joined: Sun Aug 10, 2014 5:35 pm

Re: Classic Doom Models

Postby >>GameHacKeR<< » Thu Feb 16, 2017 8:09 pm

Looks awesome :D
static meshes like these should be easy enough to import :)
if you can get me the .fbx or preferably .obj or .ase :)
User avatar
>>GameHacKeR<<
 
Posts: 246
Joined: Sat May 10, 2014 11:47 am

Re: Classic Doom Models

Postby tea monster » Sun Feb 26, 2017 11:32 pm

I've PM'd you some dropbox links over on the messageboard.
User avatar
tea monster
 
Posts: 30
Joined: Sun Aug 10, 2014 5:35 pm

Re: Classic Doom Models

Postby hannk22 » Wed Mar 29, 2017 8:16 pm

Do you have any models yet? Something up to date? I really liked these and that's why I ask.
hannk22
 
Posts: 1
Joined: Wed Mar 29, 2017 3:53 pm

Previous

Return to Join The Team

Who is online

Users browsing this forum: No registered users and 1 guest

cron